Guillaume Lavrilleux
Freelance sound designer for games and interactive experiences.
I can provide various types of audio work for your production; from sound effects and global soundscape design, integration, audio editing, cleaning, or consulting.
As part of the Game Audio France collective, i can also set up a team to cover any needs for your production.
Get in touch!
Demo Reel
Works
Day of The Shell - Duper Games
Turn-based Tactical Roguelite
Worked on creatures combat sounds, destruction sounds, some cutscenes, a bit of UI.
Astral Ascent Yamat DLC - Hibernian Workshop
Fast-paced Action Platformer Roguelite
Worked on the new character Yamat's weapons and spells sounds and the intro cutscene
Winnie's Hole - Twice Different
Roguelite Turn-based Dungeon Crawler
Working on UI, game feedback and cutscenes
As part of the team at iGame.Audio with Damion Sheppard and Ulysses at Sea
The Pirate Queen VR - Singer Studios
VR narrative game
Worked on VR ambiences, foley & interactable objects, environment sounds as part of the team at iGame.Audio with Damion Sheppard, Tom Fred Bradshaw and Valentin Cochet
Underdogs - One Hamsa
VR Fighting Game
Additional sound design on in game menus, as part of the team at iGame.Audio with Damion Sheppard and Tom Fred Bradshaw.
Main sound design by Idan Egozy
Alec Education EduMedia
An educational browser game for kids and schools
Worked on interaction sounds and ambiences with help from Matthieu Rauber