Guillaume Lavrilleux

Freelance sound designer for games and interactive experiences.

I can provide various types of audio work for your production; from sound effects and global soundscape design, integration, audio editing, cleaning, or consulting.

As part of the Game Audio France collective, i can also set up a team to cover any needs for your production.

Get in touch!

Demo Reel

Works

Day of The Shell - Duper Games

Turn-based Tactical Roguelite

Worked on creatures combat sounds, destruction sounds, some cutscenes, a bit of UI.

Astral Ascent Yamat DLC - Hibernian Workshop

Fast-paced Action Platformer Roguelite

Worked on the new character Yamat's weapons and spells sounds and the intro cutscene

Winnie's Hole - Twice Different

Roguelite Turn-based Dungeon Crawler

Working on UI, game feedback and cutscenes

As part of the team at iGame.Audio with Damion Sheppard and Ulysses at Sea

Steam Page
2023 - On going

The Pirate Queen VR - Singer Studios

VR narrative game

Worked on VR ambiences, foley & interactable objects, environment sounds as part of the team at iGame.Audio with Damion Sheppard, Tom Fred Bradshaw and Valentin Cochet

Steam Page
2022-2023

Underdogs - One Hamsa

VR Fighting Game

Additional sound design on in game menus, as part of the team at iGame.Audio with Damion Sheppard and Tom Fred Bradshaw.

Main sound design by Idan Egozy

Alec Education EduMedia

An educational browser game for kids and schools

Worked on interaction sounds and ambiences with help from Matthieu Rauber

Contact Me

Contact me to talk about your next project!

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